One torch against the dark.

You are the last torchbearer of a drowned kingdom. Your flame is your life and your only light. Light all 7 bonfires to bring the dawn — but the bonfires move every run, the shadow moths hunt your light, the drizzle and the tearing wind are always thirsty, and your flame burns down with every step.

Feed the flame. Kindling wisps scattered through the ruins are the only fuel. Gather them, choose your routes, shelter from gusts behind the pillars, and dash-flare through the moths when they close in.

Three fires burn in EMBERWAKE: the great silhouette flame walls of the title screen, your living shader torch whose flicker is all that holds back the dark, and true 3D particle bonfires that roar white-hot when they catch.

NORMAL and HARD. On HARD the very tiles turn ember-red: the flame burns far faster, the moths are quicker and hungrier, kindling is scarce — and lighting a bonfire does not refuel you. Only kindling does. Every run between pyres is a wager.

Controls: WASD/arrows to move · SPACE/SHIFT dash-flare · drag to steer on touch, hold FLARE to dash · P pause · M mute · R restart · H difficulty.

Made for AI Browser Game Jam 5 (theme: TORCH). Everything — code, art, sound — is AI-generated and procedural: there are no asset files; even the fire's music is synthesized live.

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